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What’s Compelling and Selling in Store!
Exploring the Strategies Behind High-Performance Retailers


Continued

Emotional Connection With Customers

Old model

New model        ©2006 Retail Forward, Inc.

Uniqueness is no longer enough to keep a retailer at the head of the pack. Retail Forward's Consumer Value Proposition Model shows that consumers want more for less—more quality, consistency, selection, and service for less money, time, effort, and risk. Retailers have been offering this, and now, the focus is morphing from products to intangible emotional benefits. Now expecting more for less, consumers also want what products do for them as individuals and as part of a social group. To deliver emotional benefits, retailers must be:

• Unique
• Aspirational
• Participatory
• Communal

Uniqueness is inherent in the individual for Jones Soda. The niche soft drinks brand creates product labels from customer photos, with the best of the lot chosen through online voting. The firm receives more than a million daily photo submissions without ever advertising. The formula has taken Jones Soda from $2.4 million in 1997 to $20 million in 2003.

Aspiration is the byword of Coach, whose designs, styles, and luxury are barely within reach, but within reach nonetheless. Coach customers indulge in the store's merchandise to feel good, to stand out in social circles. The iconic brand logo “C” is coveted. Evidence of the brand’s reputation in the marketplace is repetitive strong quarterly comps.

Participatory environments are epitomized by Nintendo World's 10,000-sq.-ft. Manhattan store, where consumers can play with all the products. A gaming wall encourages consumers to battle it out with others in the store, and consumers can bring Game Boy units into the store to download content. The shopping experience is about more than simply making a purchase. At Zumiez, an interactive feel is enhanced by customers' ability to design their own skateboards on the firm's web site. The concept is catching, with overall sales growth in 2005 of 33 percent.

The communal element, involvement in consumer social circles, is illustrated by Studio D, a Best Buy retail experiment. Geared for women, the 6,000-sq.-ft. technology store has a residential design sensibility. Since technology can intimidate the target demographic, Studio D offers classes, affording opportunities to engage in communal learning.

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©2006 Retail Forward, Inc.


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